Justin Waugh's Resume
OBJECTIVE
To be part of a Video Game Design and Developement company, where I can utilize my artistic skills to create fun and functional games.
SKILLS
- Unreal Level Editor 2004
- Photoshop CS2
- 3ds Max 9
- Adobe After Effects 7.0
PERSONAL SUMMARY
- Specialize in Concept Art and Level Design.
- Understand how to work under pressure in a deadline environment.
- Fully computer literate and have great confidence in my traditional and digital art skills.
- Express a diligent and patient work ethic. I take great pride in completing the task at hand with efficiency, correctness and ingenuity.
- Very open minded to questions, comments, and concerns in regards to my work.
RELATED EXPERIENCE
- Worked as a Concept artist, Weapon/Character Modeler, and Level Designer on Six. Six was the Final term game assignment at the International Academy of Design and Developement.
- Worked with the Unreal Engine Level Editor in an educational environment.
- Created a level consisting of Surface Actors, and imported meshes and textures from 3dsMax.
- Was the Lead Designer on a small team, for an educational game Soccer Showdown. I was responsible for the Level Design, Concept Art, Sprite Design and Cut Scenes.
EDUCATION
- I am a graduate from the International Academy of Design and Technology. My field of study is Videogame Design and Development. December 2006.
MAJOR ACCOMPLISHMENTS
- I am a grade 12 Biology award winner.
- Graduated from the International Academy of Design with a 3.2 GPA in art related classes.
Justin Waugh Resume Download